![]() It turns out the cheeky boys at Capcom put an 8751 microcontroller under the sound module on the circuit board, and no-one noticed it hiding there until Phil Bennett spotted it last year! Since then, a microcontroller was sourced, and the internal program was exfiltrated by Caps0ff. It was obvious that substantial parts of the game’s logic don’t run on the main CPU, but how it was actually implemented was a long-standing mystery. ![]() Get ready to relive the confusing array of Quadra, Centris and LC models from the early 1990s.įor many years, Capcom’s Avengers was an enigma. Speaking of Apple, Macintosh computers with 68040 CPUs are starting to reach working status in MAME. More 3.5" disks for 8-bit Apple II computers are being dumped now, so make sure you have your emulated drives set up properly if you want to try them out. There’s also a boatload of original Apple II floppy disk dumps, including plenty of Infocom, MECC, Stickybear and Timeout titles. There are quite a few ZX Spectrum cassettes and a pile of MSX cartridges. Well, it’s the end of another month, meaning MAME 0.257 is about due! First of all, you might notice there are some big software list updates this month. La version mensuelle de MAME a été publiée. Debugger: Update BMP import from GIMP 2.10 with X8 R8 G8 B8. Debugger: Allow alternate directory for built-in symbols. Debugger: Crash due to debugger command line length. Debugger: Fix disassembly of current line is illegible in "black & white" mode. Debugger: 2.9.1.25 Fixed: R P # wasn't setting P flag status register. Fix for: Disk Status getting ? for Sectors in ProDOS. Fix for very large (>800KiB) 5.25 WOZ files. Support Dynatech Microsoftware / Cortechs Corp's CodeWriter protection key. Support Robocom Ltd's BitStik Interface Module protection key. Joystick axis shaping: allow analog sticks to reach corners. Fix joysticks not detected: first & second devices are not always at index 0 & 1. Added all remain controls to all driversĬet émulateur Apple // pour Windows a été mis à jour. Started to implement parent drivers (ROMs loading and ROMs export), for example Xevious and Super Xevious, they share ROMs, but they are not the same arcade. Added a new section 'How to compile DSP Emulator' Une nouvelle version de cet émulateur multi-systèmes a été publiées. Télécharger FCE Ultra GX v3.5.3 (Nintendo WiiU) Télécharger FCE Ultra GX v3.5.3 (Nintendo Wii) Télécharger FCE Ultra GX v3.5.3 (GameCube) Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX) Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX) Added B/1 cancel trigger to window prompts (InfiniteBlueGX) Added 1+2+Plus menu toggle option (InfiniteBlueGX) Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX) Added the menu toggle option to Other Mappings (InfiniteBlueGX) Added B button back trigger to submenus (InfiniteBlueGX) Added turbo mode remap option to Other Mappings (InfiniteBlueGX) Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX) Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX) Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16) Veuillez consulter les fiches des émulateurs pour les fichiers supplémentaires dans la section NES de notre site. On commence par le portage de l'émulateur NES FCEUX. On est parti pour une série de mises à jour pour des portages d'émulateurs pour le GameCube, la Wii et la WiiU via la Wii virtuelle. Télécharger Snes9x GX v4.5.4 (Nintendo WiiU) ![]() Télécharger Snes9x GX v4.5.4 (Nintendo Wii) Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX) Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX) Added new controller configuration options for the SNES Mouse (InfiniteBlueGX) Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX) Added option to mute game audio (InfiniteBlueGX) Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX) Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX) Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX) cht files and text scrolling for cheat names (InfiniteBlueGX) Disabled peripheral devices by default if not selected in controller settings (Tanooki16) Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16) ![]() Added frameskip option and added PAL 576p support (Tanooki16) Switch to chosen video mode on first load if not automatic Veuillez consulter les fiches des émulateurs pour les fichiers supplémentaires dans la section Super Nintendo de notre site. On continue avec le portage pour le GameCube, la Wii et la WiiU via la Wii virtuelle de l'émulateur Super Nintendo Snes9x.
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